Course Descriptions

 

GAME  1303  Introduction to Game Design and Development
Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry. Lab required. Prerequisite: ARTV 1345 or consent of Associate Dean/Director. 3 credit hours. (W)

 

GAME  1304  Level Design
Introduction to the tools and concepts used to create levels for games and simulations.  Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling.  Includes utilization of toolsets from industry titles.  Lab required.  Prerequisite: GAME 1303.  3 credit hours.  (W)

 

GAME  1314  Character Sculpting
Creation of original characters from the drawing stage to sculpting clay status.  Explores a variety of poses using clay.  Lab required.  Prerequisite: ARTV 1345.  3 credit hours.  (W)

 

GAME  2309  Video Game Art II
A study of industry-used, game-art techniques and its applications of game art assets. Utilizes tools and advanced techniques in the creation of assets for a game engine. Lab required. Prerequisite: ARTV 2345 or consent of Associate Dean/Director. 3 credit hours. (W)

 

GAME  2325  3-D Animation II - Character Set-Up
Character animation for application interfaces. Prerequisite:  ARTV 1341. Lab required. 3 credit hours. (W)

 

GAME  2336  Lighting, Shading and Texture
Advanced application of lighting, shading, and texture techniques to increase system performance for digital games and simulation models. Lab required. Prerequisite: ARTV 2345 or consent of Associate Dean/Director. 3 credit hours. (W)

 

GAME  2341  Game Scripting
Scripting languages with emphasis on game concepts and simulations. Lab required. Prerequisite: GAME 1303 or consent of Associate Dean/Director. 3 credit hours. (W)

 

GAME  2359  Game and Simulation Group Project
Creation of a game and/or simulation project utilizing a team approach.  Includes the integration of design, art, audio, programming, and quality assurance.  Lab required.  Prerequisite: GAME 1303.  3 credit hours.  (W)

 

GAME  2386  Internship – Animation, Interactive Technology, Video Graphics and Special Effects
A work-based learning experience that enables the student to apply specialized occupational theory, skills and concepts. A learning plan is developed by the college and the employer. Prerequisite: ARTV 1341. 3 credit hours. (W)